Diablo 3 review
It's an action RPG,
so don't expect reams of complicated stats. The raised camera angle gives it an
old school feel and the controls are simple, using only the mouse and a few
keys.
When
your character levels up, and enemies get smarter, that the combat comes into
its own.
At first you only
have a pool of basic offensive attacks to choose from, but as you gain XP, you
get access to a wealth of unique abilities.Y ou attack enemies by clicking.
Lots and lots of clicking. Hold the mouse button down while hovering over an
enemy and your character will repeatedly attack it until it dies. Powers are
assigned to the number keys, and have an MMO-style cooldown. Mixing the two
forms the basis of the combat, and it rewards experimentation.
There are five
classes. The barbarian is self-explanatory. They use brute force, wading into
battle with heavy weapons and strong offensive powers. Witch doctors summon
undead minions to do their dirty work, and weaken enemies by cursing them.
Wizards, predictably, are experts with magic, and have a variety of ranged and
defensive spells at their disposal. Monks engage enemies in hand to hand
combat, and are incredibly fast. Finally, demon hunters are a pure ranged
class, and use dual crossbows and launch explosives.
The combat feels
great. Even though you're only clicking a mouse, there's a great feeling of
weight behind your attacks. In later levels, your foes become more intelligent.
Some wall your party in, rapidly teleport around the level to confuse you, or
knock you back when you approach. Bosses are tough, but only because they have
insane amounts of HP. Most can be bested by simply dashing around, avoiding
their attacks, and spamming them with ranged magic.
There's a story, but
it isn't crucial to the experience. If you've never played a Diablo game
before, the mythology can be quite confusing, but it's a fairly simple fantasy
tale at its heart.
Voice acting is a
mixed bag, but overall the presentation of the game is of an extremely high
quality. The music is atmospheric, and the visuals - which have the same
stylised textures as World of Warcraft - are richly detailed. There are loads
of neat little visual touches, and environments are varied: from sun-bleached
deserts and snowy mountains, to rain-soaked fields, and the bowels of Hell
itself.
One thing we love is that whenever you replay a
quest, it's always different. Levels in the game are randomly generated, which
means you never feel like it's a burden having to go through a level you've
already done in co-op. Even if you think you've finished the game and seen all
there is to see with one class, there are still four more to master. Items and
gold can be shared between all of your characters (who are stored online, so
you can access them from any computer), which doesn't make sense from a story
perspective, but is hugely convenient.
Crafting gives you something to do
between bouts of dungeon crawling. The town hub - a safe area where you can
store items, get healed, and trade with merchants - has a blacksmith that can break
down rare items into materials. You then use these to craft new weapons and
armour. The quality of the recipes you have available depends on how much money
you've invested in the blacksmith's shop.Blizzard have taken the seemingly
tedious act of clicking repeatedly on a goblin, and turned it into one of the
most
entertaining RPGs of the year.
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