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marți, 12 noiembrie 2013


Grand theft Auto V Review



       The most anticipated video game of 2013, GTA V was created by the company Rockstar North and definitely lives up to the name Grand Theft Auto.When you wouldn’t believe it can surpass the success of Grand Theft Auto San Andreas, this game has exceeded players expectations, we can even say that is the best in the entire series.
It was released on September 17, 2013 for the Xbox and PlayStation 3.
Grand Theft Auto V is an action-adventure video game played from a third-person perspective in an open world environment. You have to opportunity to experience single-player mode, as well as  online multiplayer mode .Grand Theft Auto Online was conceived as a separate experience, which would be played in a continually evolving world.
     GTA 5 has a lot of new features in comparation with the other games of the series. It evolves nearly every mechanic that was in the previous Grand Theft Auto games
The single-player mode of Grand Theft Auto V is played through three player-controlled protagonists: Michael, Trevor, and Franklin, criminals whose stories interconnect as they complete missions.  GTA 5 does a remarkable job of providing each with their own motivations, their own missions, and their own personas you'll come to love as you swap between them. 
Swapping characters feature happens in a Google Earth styled manner and was displayed during a Game Informer demo, which it showed to have ran smoothly and without lag.
   


    The action takes place in Los Santos.
Michael is a retired professional bank robber, who after making a sweetheart deal with FBI, returned to the life of crime. Trevor is the loose cannon in this story, who is also a long time best friend of Michael's and a hot-head psychopath as well. Last but certainly not least, we have Franklin, a young and grim repo agent who has a large amount of experience behind the wheel, but no real experience to crime until he meets Michael while he was trying to get a hustle.
Weapon selection has now also been changed. Instead of the old way of selecting through all the weapons, there is now a weapon wheel,
Each time the player fires the gun, the radar will show a red circle as weapon's noise. If any threat is within the red circle, they will be alerted by the player, and if a cop is within the noise range, the player may gain a wanted level.
The player can use melee attacks, firearms, weapons, and explosives to fight enemies.
A perpetual objective for the player is to complete missions to progress through the story. These missions can be completed at the player's leisure.You can practice hobbies while you complete a mission like hunting,parachuting,yoga,different sports.
Your character  can run, jump, swim, or use vehicles to navigate the game's world.
The missions are frequently incredible, which makes it a bit easier to overlook the occasional contradictions in character behavior, if not the mixed political messages. The high points of the game are the heists, big jobs planned by Michael and the gang. These jobs usually give you a few different options for how you want to approach a situation, and your choice completely changes how the heist plays out.
   
If your dream is to drive an expensive car,this game fulfills your wishes:you can drive sports,vintage cars,SUVs,motorcycles,vans.You even can drive trains,planes.
You can invest your money in the stock market,and then take your gains and put it in Los Santos real estate market.
Exactly like in the last games,cops can bust you.If you do something illegal like bad driving or shooting,if the cops are in your range you will gain a wanted level.

     GTA 5, one of the best-looking games currently available on consoles. But this improved fidelity comes at a cost. The game's massive, sprawling, detailed San Andreas is obviously pushing the hardware to its limits, so don't be surprised to see framerate drops or objects popping into existence as you speed down a highway. Other changes have only positive impacts to the game--gunplay is extremely strong thanks to improvements to the aiming, and while the driving controls are looser than they are in some other open-world games, they make for some thrilling chases.
     For those stuck in traffic,tune in to the Los Santos radio station for a wide range of music styles to choose from.
    The game generated significant controversy because in some missions you have to torture people.Some might even  declare that the game is misogynistic and has no respect towards women.


    With a strong story, well-written dialogue, extraordinary expressed voices, impressive graphics, sound, and a gameplay extremely fun and varied, Grand Theft Auto V is an amazing game, exciting  and must not be missed.
Here's the official video with the gameplay:


I will be back soon with new posts detailing all the mechanics of this game!

luni, 11 noiembrie 2013

League of legends review



Riot Games, LoL's developer, claims more than 12 million players log on every day, with peak concurrent global numbers reaching five million. The game boasts over 70 million registered players, 32 million of which are active every month. By hours, it's the most played video game in the world. Those are staggering figures that World of Warcraft could only hope to catch. 
In my opinion here are 3 main differences between lol and dota 2:
1)   You have access to a limited rotation of heroes in LoL. The game lets you save in-game rewards to purchase a hero for permanent access, or you can purchase it instantly with real-world currency. On the other hand, Dota 2 gives all players free access to all heroes.
2)   LoL does not allow players to destroy their own assets. Dota 2 does let you wreck your own towers and structures to deny enemies gold rewards.
3)    When a player is killed in LoL, they lose only experience. In Dota 2, the killed player loses gold and experience.
Overview
League of Legends falls into the MOBA (Multiplayer Online Battle Arena) genre, with MOBA being a term coined by Riot Games in order to break away from its DotA (Defense of the Ancients) roots. The MOBA genre is a sub-category of the Real-Time Strategy genre in which each player controls one character only. This character is called a champion in League of Legends, but could be called something else depending on which game you are playing. Creeps, or minions, are computer controlled characters that follow a very basic movement pattern and perform simple, predictable actions. Other computer controlled characters are called monsters, but they are neutral.Late in the game, the powerful Baron Nashor, the most powerful neutral in the game serves as a cold war catalyst. You seek to kill him for the enormous stat boosts he grants and gold.
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The object of a MOBA game - and League of Legends as well, obviously - is to destroy the other team's base, or Nexus, if League terminology is to be used. There are three paths, called lanes, that extend from each team's base. These lanes are referred to by the player base as "top," "mid," and "bot." Three turrets act as sentinels in each lane, followed by two turrets that guard the Nexus. Champions in each lane are trying to shove down the turrets, last hit (deal the finishing blow on) minions to farm gold, and push their lane into the Nexus.
Roles:

Oh, but it's so much more complicated than it seems. In the classic game mode, there are five players on each team. New players will often pick whichever character they feel like playing at the given time, but in a real game each player takes a position. The positions are "top laner," "mid laner," "AD carry," "support," and "jungler." The top laner, as the name suggests, goes to the top lane and is typically a tanky champion or a bruiser. Because they are isolated from the rest of the map, playing top lane requires a lot of individual skill and matchup knowledge. The mid laner, also as the name suggests, goes to the mid lane and is usually an AD (Attack Damage) or AP (Ability Power) caster. Both the AD carry and support go to the bot lane. AD carry champions usually require a lot of expensive items to be effective, so the AD carry takes all the minion kills. The support laner is the utility player of the bunch; support players need to control vision of the map through the placing of friendly wards (consumable items which give vision of a small area for a few minutes) and the removal of enemy wards. The support has many more responsibilities, but they are beyond the scope of this review.

The jungler role gets a paragraph to itself. The jungler navigates the areas between the lanes (the jungle). Because there is no clear objective for the jungler like there are for the laners - they just destroy towers - it can be a difficult position to pick up. Junglers spend most of their time purging the jungle of monster camps, only coming out to "gank" (ambush) a lane. Because of the early game difficulty involved in defeating monsters, most champions are not capable junglers until you are an experienced player.

Characters:

League of Legends has more than 100 champions to choose from. One would have to play hundreds if not thousands of games to master a single champion, and no two champions are the same. Some characters may have similarities with others, but each is unique and plays differently than any other. Gameplay isn't the only thing unique about each character, though. From Blitzcrank, a yellow steam golem, to Twitch, a giant rat, Riot has a creatively designed character for everyone.

Each character has four skills that are assigned to the Q, W, E, and R keys. Each champion is different, but Q and W tend to be damage skills, while E is a utility skill. R is an "ultimate:" a champion's most powerful skill that typically has a long cooldown.

Most characters are designed by Riot with a specific role in mind for them to play, but often times these characters will end up being useful in other ways. For example, many bruisers and tanks are designed as top laners, but do well in the jungle also (and vice versa). A support character may even end up being a suitable mid. This may not always be the case, though. Study up on a character before using them in a game for ideal performance.
Items:

On top of a huge lineup of champions, items and item builds create even more diversity in each game. A lot of players will say that DotA 2 has a larger, better, more diverse set of items, but a) I'm reviewing the game League of Legends, not DotA 2 and b) that is subjective information from a biased crowd. Some characters can run crazy item builds and be successful, while others, such as AD carries, tend to have one or two builds that are optimal. The item system could probably stand to include more items, but it gets the job done well and is by no means an issue.
STORY :

I would be a liar if I said League of Legends had a story, because it certainly doesn't. I'm completely okay with that, though. I feel like eSports as a whole have advanced because of this decision (to keep story elements to a minimum) and other small ones like it; League is really the first game that I think has a chance to make eSports appeal to a larger crowd.
Graphics and sound:

 League of Legends gets ripped by some players for being too cartoony and unimpressive. Instead of going for the flashiest, most modern looking graphics they could create, Riot chose the timeless approach. They chose a cartoon style that will age well - that is key to longevity in a game.
As for the sound, it's just fine. There are no legendary musical arrangements to be found, but the noises created by the game are not obnoxious (this is a very good thing, since you hear them every game). Each character has its own set of voice-overs, and most every skill has its own sound effects. Nothing to complain about here.
 DEVELOPERS :

When it comes to online games that are constantly being patched up with hotfixes and large updates alike, the developers play a large part in the success of a game even after release. In my eyes, a developer must have a good relationship with its player base, must be open to the needs (or demands) of its player base, and must be quick to the rescue when there is a problem. Riot Games has a history of both pleasing the crowd and doing what's best for the game. Granted, I don't always agree with some of their decisions when it comes to nerfing champions, but that's a minor thing. The end result is usually for the better.
Comunity:

This has been the driving point behind all of the low scoring reviews you see on gameFAQs, and for good reason. The League community, for the most part, is awful. You will get flamed for doing poorly in a game. Hard. However, judging a game based off of its community is hardly fair, especially for a game of this size.
Here is a short preview of the game. It is old and the game had a lot of updates since this video was made but the basics are the same: