miercuri, 11 decembrie 2013

GTA San Andreas Game Mechanics

It is vital for any game to be successfully received by the user, it must have game mechanics methodical and careful thought.
In GTA San Andreas identify several game mechanics: walk, mission vehicles, gangs, guns, radio stations, friends, schools, training, attack, the attack statistics, acquisition of items.

Mission Mechanics

The main mechanics of the game in my opinion are the missions These are present in all games in the GTA series and they are defining.

The main missions

Each mission begins with a mechanic who informs us about the kind mission and information necessary to meet the performance .During a mission there are present more game mechanics such as the player's interaction with different people, vehicles, weapons, money.Sometimes,the player collects "action points" in these interactions.

It is very important for the player to perform the task in order to move to the next (here intervening the action mechanic).



  Side Missions


These side missions are designed to make the game more varied, more attractive.You can drive a Taxi, extinguish fires, catch criminals (the police), save people (as a doctor on the ambulance, steal from houses, pimp prostitutes, drive trucks and trains (in order to deliver a commodity at the time) and the flight school (airplanes and helicopters), driving schools (for cars and motorcycles) . In these missions will appear more game mechanics such as the player's interaction with different people, vehicles, weapons, money.

Missions vehicles

This type of mechanics are in all GTA series. When the player approaches an object, possibly a vehicle ,he will be given to the opportunity to participate in the mission.

 

Vehicle Mechanics

The vehicle mechanics are among the most important in this game. There are many types of vehicles in GTA: SA, ranging from land, sea and aer.In San Andreas,the player can take about any vehicle that is not busy, can steal the occupied ones,he can even modify them.

Here,there are present mechanics for entering and exiting a vehicle. For a vehicle in motion, the player must locate it, and then often times shooting in the car or stop it from moving.In both cases, the driver usually freak out and abandon the car.A problem may appear when trying to stay in front of the car, if the car has high speed, the driver can not stop and our character and ends at hospital.If the police are around mechanics for "wanted level"activate.Also,  a problem may appear if the car driver is from the rival gang, here intervening band mechanics.

If the player wants to modify the car, it must first find  a garage or "Pay 'N' Spray". Once inside, the player has many options available, repairs,changing paint, some upgrades or change the layout after.In this mechanics, the player loses money.


Attack Mechanics

These mechanics implicate that the player must attack an object or person (especially a rival gang). These mechanics are present in most missions.The player either shoots people, or participate in a brawl.

Available to the player are a lot of weapons for brawl: shovels, baseball bats, swords, chainsaws etc.The damages are related to muscle damage of the player.These attacks often leave the player vulnerable to future attacks.Each of these has a value and a set of damage
For shooting people there are also a variety of weapons: 9mm, shot-gun etc.
Each firearm has a number of bullets after they remain empty.
      The losses were the mechanics of weapons and also statistical mechanics, and we can show how efficiently handles the player bullets available.
Your character can also use grenades, molotov cocktail, pepper spray.

Pressing L1 while holding weapons, players can easily view the status of qualification of the weapon owned. When CJ takes every weapon at first,it has the status of "poor", but with  use, he updates his skills to "gangster" or "Hitman".        

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